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It has been a
recurring question how to remove landmasses from mods from the world
map. Since bloodmoon newly added mods at least appear on the world
map, but landmass from a removed mod will stay until another mod is
added that uses these cells. I had the same issue and played around
with Morrowind Enchanted Editor a bit. These are my
findings that I would like to share with you:
- Deleting the
entry "Player Map": The map is completely reset, active mod
lands show up, inactive mods are removed. However, all the map is
"fogged" and locations are no longer marked. The local maps appeared
unaffected. If you load any other savegame before loading the
one with the deleted map, you will see the worldmap as it was in the
previous savegame. After you save the game with the empty map, this
will no longer happen.
- Deleting the "MapH" subrecord
seemed to have no effect. - Deleting the "MapD" subrecord had
the same effect as deleting the entire player map entry.
This opens the opportunity to do two things:
-
You can reset the world map to a virgin state - You can copy a
worldmap from an old savegame to any savegame with a deleted
worldmap.
Heres my theory: I think this should be useful
especially if someone would make a "clear world map mod" that simply
has "unclean entries" for the entire world map area. Then you
could load with this mod (you may now only see the original
landmasses as the new mod is probably overriding other mods), save.
Remove the mod, start MW again load that save. Without quitting the
game, Load a save with empty world map, Save again. Reload the save,
now active plugins worldmasses should reappear (IF you have
Bloodmoon). Now if I am correct you have a clean save, with a
cleaned world map that still has your exploration in it!
Please share your own thoughts. Is there an easy way to make
such a "world map cleaning" mod? Have you made different
observations?
Oh, and be careful when tinkering with
savegames, always keep a backup!
Edited by GhanBuriGhan
(05/23/04 06:58 AM)
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This could
prove useful to many a gamer
-------------------- This is my first Mod so please leave feedback
Now Its released!!!
Look hear for the pics
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Always one of
my favourite modders, I had long considered Mr GhanBuriGhan to be
somewhat retired from the CS. But lo and behold, he is back! And
from the heads pack, the regulars and now this, it seems he is back
with a vengeance. This is awesome.
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bigchief |
Curate |
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Reged: 07/19/02 |
Posts: 732 |
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That should
work. Klinn actually did a plugin like that to overwrite the
Firemoth landmass a while back. He would know how difficult it is to
alter each cell slightly.
On the part about using the
enchanted editor to start with a fresh map, I have done the same
thing with TESAME. Using TESAME on your save game, if you remove the
"fmap" entry and save, it will give you a fresh map and you loose
the areas that you explored.
-------------------- My
Mods Wizards' Islands
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*How
embarrasing*
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Ronin49 |
Disciple |
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Reged: 03/08/04 |
Posts: 1792 |
Loc: Canada | |
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A very useful
thread that some newer members of the community may not have
encountered and for which many thanks.
-------------------- "And to everyone seeing
naked and headless people, READ THE README!!! It's the answer to all
your troubles." Neoptolemus
Mythic Mods
----> Starting Out With Mods, Telesphoros' List o'Mods,
Ronin49's Lists & Links, Theme Mod Lists.
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